I am a Senior Character Artist with over six years of experience in the video game industry. I have worked in multiple styles, and engines for both live MMO and box products such as DC Universe Online, World of Tanks, Call of Duty, and several other unannounced titles. I am a detail oriented modeler, sculptor, and texture artist with advanced knowledge in human and animal anatomy, structure, and form.
I pride myself in being versatile, and therefore strive to step away from comfort zones when it comes to learning new styles and techniques. I am always open to exploring new tools, pipelines and workflows, evaluating them and adapting to them if the situation calls for it. This industry is all about moving forward, and I would rather be staying ahead of the curve, than following behind it.