I am a Senior Character Artist with over 11 years of experience in the video game industry. I have worked in multiple styles, and engines for both live MMO and box products such as DC Universe Online, World of Tanks, Call of Duty, Halo, Transformers, Last Expedition and several other unannounced AAA titles. I am a detail oriented sculptor, hard surface modeler, and texture artist with advanced knowledge in human and animal anatomy. I am comfortable taking the model from a blockout stage all the way to final product in Unreal Engine with finalized materials and textures.
I pride myself in being versatile, and therefore strive to step away from comfort zones when it comes to learning new styles and techniques. I am always open to exploring new tools, pipelines and workflows, evaluating them and adapting to them if the situation calls for it. This industry is all about moving forward, and I would rather be staying ahead of the curve, than following behind it.