I was lucky and fortunate to be apart of this test run. I was responsible for the final texturing pass on all character related assets other than skin, hair and eyes, which were done by Tony Reynolds. 95 videos, more than 6 hours of demo content generated from the Michael Pavlovich presentation for ZBrush Summit 2018, "Using ZBrush to Facilitate Smarter Production." From in-engine concept sketches, to "grandma test" proxy assets, to final cinematic assets, weapons, characters, vehicles, and more! Visit Michael Pavlovich's portfolio to see the 1 hour ZBrush Summit presentation overview and final cinematic short film. Also check out JP Eaton, and David Ancira's and Tony Reynolds page for more info on their assets!